道具详情#19108

野猫波利骑士帽
ID 19108
· AegisName Wild_Poring_Rider
基础属性
购买价0 Z
重量100
防御9
卡槽1
等级1
可精炼是
装备位置头上
职业限制全职业
属性语句
当 (eaclass()&EAJ_UPPERMASK) == EAJ_KNIGHT 时
- 击杀怪物 +13% 概率掉落道具 1034
- 击杀怪物 +15% 概率掉落道具 7030
- 击杀怪物 +12% 概率掉落道具 7097
- 击杀怪物 +11% 概率掉落道具 7938
- 击杀怪物 +12% 概率掉落道具 7221
- 击杀怪物 +13% 概率掉落道具 1035
- 击杀怪物 +13% 概率掉落道具 1096
- 击杀怪物 +13% 概率掉落道具 7002
- 击杀怪物 +12% 概率掉落道具 7123
- 击杀怪物 +13% 概率掉落道具 1048
- 击杀怪物 +10% 概率掉落道具 518
- 击杀怪物 +13% 概率掉落道具 716
- 击杀怪物 +12% 概率掉落道具 7069
- 击杀怪物 +13% 概率掉落道具 7099
- 击杀怪物 +13% 概率掉落道具 7210
- 击杀怪物 +2% 概率掉落道具 714
当 (eaclass()&EAJ_UPPERMASK) == EAJ_CRUSADER 时
- 击杀怪物 +1000% 概率掉落道具 532
- 击杀怪物 +1000% 概率掉落道具 531
- 击杀怪物 +1000% 概率掉落道具 534
- 击杀怪物 +2000% 概率掉落道具 536
当 (eaclass()&EAJ_UPPERMASK) == EAJ_PRIEST 时
- 击杀怪物 +200% 概率掉落道具 523
当 (eaclass()&EAJ_UPPERMASK) == EAJ_MONK 时
- 击杀怪物 +125% 概率掉落道具 605
当 (eaclass()&EAJ_UPPERMASK) == EAJ_WIZARD 时
- 击杀怪物 +350% 概率掉落道具 717
- 击杀怪物 +300% 概率掉落道具 716
- 击杀怪物 +300% 概率掉落道具 715
当 (eaclass()&EAJ_UPPERMASK) == EAJ_SAGE 时
- 击杀怪物 +100% 概率掉落道具 947
- 击杀怪物 +100% 概率掉落道具 1013
- 击杀怪物 +100% 概率掉落道具 904
- 击杀怪物 +100% 概率掉落道具 946
当 (eaclass()&EAJ_UPPERMASK) == EAJ_ASSASSIN 时
- 击杀怪物 +7% 概率掉落道具 7937
- 击杀怪物 +3% 概率掉落道具 709
- 击杀怪物 +7% 概率掉落道具 7934
- 击杀怪物 +7% 概率掉落道具 7935
- 击杀怪物 +7% 概率掉落道具 7933
- 击杀怪物 +14% 概率掉落道具 7932
- 击杀怪物 +7% 概率掉落道具 7936
- 击杀怪物 +53% 概率掉落道具 7565
- 击杀怪物 +55% 概率掉落道具 7155
- 击杀怪物 +55% 概率掉落道具 7033
- 击杀怪物 +55% 概率掉落道具 957
- 击杀怪物 +55% 概率掉落道具 7003
- 击杀怪物 +55% 概率掉落道具 950
当 (eaclass()&EAJ_UPPERMASK) == EAJ_ROGUE 时
- 击杀怪物 +70% 概率掉落道具 23059
- 击杀怪物 +30% 概率掉落道具 23060
当 (eaclass()&EAJ_UPPERMASK) == EAJ_HUNTER 时
- 击杀怪物 +35% 概率掉落道具 12008
- 击杀怪物 +34% 概率掉落道具 12010
- 击杀怪物 +34% 概率掉落道具 12011
- 击杀怪物 +34% 概率掉落道具 12012
- 击杀怪物 +24% 概率掉落道具 23061
当 (eaclass()&EAJ_UPPERMASK) == EAJ_BARDDANCER 时
- 击杀怪物 +35% 概率掉落道具 12008
- 击杀怪物 +34% 概率掉落道具 12010
- 击杀怪物 +34% 概率掉落道具 12011
- 击杀怪物 +34% 概率掉落道具 12012
- 击杀怪物 +5% 概率掉落道具 12014
当 (eaclass()&EAJ_UPPERMASK) == EAJ_BLACKSMITH 时
- 击杀怪物 +300% 概率掉落道具 998
- 击杀怪物 +100% 概率掉落道具 7054
- 击杀怪物 +50% 概率掉落道具 999
当 (eaclass()&EAJ_UPPERMASK) == EAJ_ALCHEMIST 时
- 击杀怪物 +30% 概率掉落道具 510
- 击杀怪物 +90% 概率掉落道具 507
- 击杀怪物 +70% 概率掉落道具 508
- 击杀怪物 +50% 概率掉落道具 509
- 击杀怪物 +110% 概率掉落道具 511
- 击杀怪物 +20% 概率掉落道具 952
- 击杀怪物 +16% 概率掉落道具 1017
- 击杀怪物 +10% 概率掉落道具 1061
当 (eaclass()&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE 时
- 击杀怪物 +146% 概率掉落道具 12709
当 (eaclass()&EAJ_UPPERMASK) == EAJ_NINJA 时
- 击杀怪物 +2% 概率掉落道具 12638
- 击杀怪物 +2% 概率掉落道具 12639
- 击杀怪物 +100% 概率掉落道具 12640
当 (eaclass()&EAJ_UPPERMASK) == EAJ_GUNSLINGER 时
- 击杀怪物 +6% 概率掉落道具 12150
- 击杀怪物 +100% 概率掉落道具 12151
- 击杀怪物 +5% 概率掉落道具 12637
当 (eaclass()&EAJ_UPPERMASK) == EAJ_SOUL_LINKER 时
- 击杀怪物 +5% 概率掉落道具 748
- 击杀怪物 +4% 概率掉落道具 732
- 击杀怪物 +150% 概率掉落道具 929
当 (eaclass()&EAJ_UPPERMASK) == EAJ_STAR_GLADIATOR 时
- 击杀怪物 +20% 概率掉落道具 994
- 击杀怪物 +20% 概率掉落道具 995
- 击杀怪物 +20% 概率掉落道具 997
- 击杀怪物 +20% 概率掉落道具 996
- 击杀怪物 +20% 概率掉落道具 1000
- 击杀怪物 +110% 概率掉落道具 1001
否则
- 击杀怪物 +100% 概率掉落道具 522
原始脚本
if ((eaclass()&EAJ_UPPERMASK) == EAJ_KNIGHT) {
bonus2 bAddMonsterDropItem,1034,13;
bonus2 bAddMonsterDropItem,7030,15;
bonus2 bAddMonsterDropItem,7097,12;
bonus2 bAddMonsterDropItem,7938,11;
bonus2 bAddMonsterDropItem,7221,12;
bonus2 bAddMonsterDropItem,1035,13;
bonus2 bAddMonsterDropItem,1096,13;
bonus2 bAddMonsterDropItem,7002,13;
bonus2 bAddMonsterDropItem,7123,12;
bonus2 bAddMonsterDropItem,1048,13;
bonus2 bAddMonsterDropItem,518,10;
bonus2 bAddMonsterDropItem,716,13;
bonus2 bAddMonsterDropItem,7069,12;
bonus2 bAddMonsterDropItem,7099,13;
bonus2 bAddMonsterDropItem,7210,13;
bonus2 bAddMonsterDropItem,714,2;
}
else if ((eaclass()&EAJ_UPPERMASK) == EAJ_CRUSADER) {
bonus2 bAddMonsterDropItem,532,1000;
bonus2 bAddMonsterDropItem,531,1000;
bonus2 bAddMonsterDropItem,534,1000;
bonus2 bAddMonsterDropItem,536,2000;
}
else if ((eaclass()&EAJ_UPPERMASK) == EAJ_PRIEST)
bonus2 bAddMonsterDropItem,523,200;
else if ((eaclass()&EAJ_UPPERMASK) == EAJ_MONK)
bonus2 bAddMonsterDropItem,605,125;
else if ((eaclass()&EAJ_UPPERMASK) == EAJ_WIZARD) {
bonus2 bAddMonsterDropItem,717,350;
bonus2 bAddMonsterDropItem,716,300;
bonus2 bAddMonsterDropItem,715,300;
}
else if ((eaclass()&EAJ_UPPERMASK) == EAJ_SAGE) {
bonus2 bAddMonsterDropItem,947,100;
bonus2 bAddMonsterDropItem,1013,100;
bonus2 bAddMonsterDropItem,904,100;
bonus2 bAddMonsterDropItem,946,100;
}
else if ((eaclass()&EAJ_UPPERMASK) == EAJ_ASSASSIN) {
bonus2 bAddMonsterDropItem,7937,7;
bonus2 bAddMonsterDropItem,709,3;
bonus2 bAddMonsterDropItem,7934,7;
bonus2 bAddMonsterDropItem,7935,7;
bonus2 bAddMonsterDropItem,7933,7;
bonus2 bAddMonsterDropItem,7932,14;
bonus2 bAddMonsterDropItem,7936,7;
bonus2 bAddMonsterDropItem,7565,53;
bonus2 bAddMonsterDropItem,7155,55;
bonus2 bAddMonsterDropItem,7033,55;
bonus2 bAddMonsterDropItem,957,55;
bonus2 bAddMonsterDropItem,7003,55;
bonus2 bAddMonsterDropItem,950,55;
}
else if ((eaclass()&EAJ_UPPERMASK) == EAJ_ROGUE) {
bonus2 bAddMonsterDropItem,23059,70;
bonus2 bAddMonsterDropItem,23060,30;
}
else if ((eaclass()&EAJ_UPPERMASK) == EAJ_HUNTER) {
bonus2 bAddMonsterDropItem,12008,35;
bonus2 bAddMonsterDropItem,12010,34;
bonus2 bAddMonsterDropItem,12011,34;
bonus2 bAddMonsterDropItem,12012,34;
bonus2 bAddMonsterDropItem,23061,24;
}
else if ((eaclass()&EAJ_UPPERMASK) == EAJ_BARDDANCER) {
bonus2 bAddMonsterDropItem,12008,35;
bonus2 bAddMonsterDropItem,12010,34;
bonus2 bAddMonsterDropItem,12011,34;
bonus2 bAddMonsterDropItem,12012,34;
bonus2 bAddMonsterDropItem,12014,5;
}
else if ((eaclass()&EAJ_UPPERMASK) == EAJ_BLACKSMITH) {
bonus2 bAddMonsterDropItem,998,300;
bonus2 bAddMonsterDropItem,7054,100;
bonus2 bAddMonsterDropItem,999,50;
}
else if ((eaclass()&EAJ_UPPERMASK) == EAJ_ALCHEMIST) {
bonus2 bAddMonsterDropItem,510,30;
bonus2 bAddMonsterDropItem,507,90;
bonus2 bAddMonsterDropItem,508,70;
bonus2 bAddMonsterDropItem,509,50;
bonus2 bAddMonsterDropItem,511,110;
bonus2 bAddMonsterDropItem,952,20;
bonus2 bAddMonsterDropItem,1017,16;
bonus2 bAddMonsterDropItem,1061,10;
}
else if ((eaclass()&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE)
bonus2 bAddMonsterDropItem,12709,146;
else if ((eaclass()&EAJ_UPPERMASK) == EAJ_NINJA) {
bonus2 bAddMonsterDropItem,12638,2;
bonus2 bAddMonsterDropItem,12639,2;
bonus2 bAddMonsterDropItem,12640,100;
}
else if ((eaclass()&EAJ_UPPERMASK) == EAJ_GUNSLINGER) {
bonus2 bAddMonsterDropItem,12150,6;
bonus2 bAddMonsterDropItem,12151,100;
bonus2 bAddMonsterDropItem,12637,5;
}
else if ((eaclass()&EAJ_UPPERMASK) == EAJ_SOUL_LINKER) {
bonus2 bAddMonsterDropItem,748,5;
bonus2 bAddMonsterDropItem,732,4;
bonus2 bAddMonsterDropItem,929,150;
}
else if ((eaclass()&EAJ_UPPERMASK) == EAJ_STAR_GLADIATOR) {
bonus2 bAddMonsterDropItem,994,20;
bonus2 bAddMonsterDropItem,995,20;
bonus2 bAddMonsterDropItem,997,20;
bonus2 bAddMonsterDropItem,996,20;
bonus2 bAddMonsterDropItem,1000,20;
bonus2 bAddMonsterDropItem,1001,110;
}
else
bonus2 bAddMonsterDropItem,522,100;
物品说明
A hat resemble the Wild Rider.
When equipped by Super Novice:
Adds certain chance of dropping 'Old Candy' when killing a monster.
When equipped by Knight:
Adds certain chance of dropping 'Rune stone ingredients' when killing a monster.
When equipped by Crusader:
Adds certain chance of dropping 'Ice Cream','Carrot Juice','Banana Juice' or 'Apple Juice' when killing a monster.
When equipped by Wizard:
Adds certain chance of dropping Yellow,Blue or Red Gemstone when killing a monster.
When equipped by Sage:
Adds certain chance of dropping Elemental Converter ingredints when killing a monster.
When equipped by Hunter:
Adds certain chance of dropping 'Elemental Quiver' or 'Sharp Quiver' when killing a monster.
When equipped by Bard and Dancer:
Adds certain chance of dropping 'Elemental Quiver; or 'Silence Quiver' when killing a monster.
When equipped by Priest:
Adds certain chance of dropping 'Holy Water' when killing a monster.
When equipped by Monk:
Adds certain chance of dropping 'Anodyne' when killing a monster.
When equipped by Assassin:
Adds certain chance of dropping 'Guillotine cross poison ingredients' when killing a monster.
When equipped by Rogue:
Adds certain chance of dropping 'Surface Paint Box' or 'Face Paint Box' when killing a monster.
When equipped by Blacksmith:
Adds certain chance of dropping 'Steel','Iron' or 'Brigan' when killing a monster.
When equipped by Alchemist:
Adds certain chance of dropping 'Herbs','Mole Whiskers','Witched Starsand' or 'Cactus Needle' when killing a monster.
When equipped by Star Gladiator:
Adds certain chance of dropping 'Enchanted stone' when killing a monster.
When equipped by Soul Linker:
Adds certain chance of dropping 'Witherless Rose','3 carat Diamond' or 'Immortal Heart' when killing a monster.
When equipped by Ninja:
Adds certain chance of dropping 'Dried Squid Box','Flying Fish Box' or 'Starfish Box' when killing a monster.
When equipped by Gunslinger:
Adds certain chance of dropping 'Silver Bullet Ammo Case','Gong Bug Pocket' or 'Blood Ammo Case' when killing a monster.
When equipped by class higher than classes listed above,adds certain chance of dropping 'Mastella Fruit' when killing a monster.
系列: 头饰
防御: 9
位置: 头上
重量: 100
要求等级: 30
装备: 所有职业
套装属性
该道具没有套装效果。